Note: the video players are not set to auto play. I have narrowed down the problem to some aspect of the video player. If I use all 7 video players corresponding to each video station at once the performance is terrible. If I deploy the app with only one video player everything is fine. My museum is basically one big room with 7 stations so all 7 video players are in one room, sort of next to each other in a semi-circle. In this museum I show little videos at various stations. My project is to make a VR app where you wander around a museum. Please report any issues here on the forum, or to our customer support email. Shaders updated to use a common function for vertex transform.
Fixed null reference exception in ApplyToMaterial script when no material is assigned.Fixed stretching issue in 180 degree video display and added a new mapping layout field in the Visual section for specifying that the video is using equirectangular 180 degree layout.Fixed rare runtime error when audio is disabled in Unity.